![]() The Sony PSP is another great option, however the developers SDK costs $1,500. While the Zune is a good possibility, only ~3 million units have been sold. Since Sandy is a former Microsoft employee, he probably has quite a bit of experience with Microsoft gaming products which may boost the chances of seeing Game Maker on the Zune. A Game Maker port could easily be made in C# and be distributed to the Zune or the Xbox 360. ![]() XNA studio is free to obtain but does have an annual fee of $119.00 to sell games on the Xbox 360 or Zune. The Zune HD has support for OpenGL ES and Direct3D Mobile and all games are written in C# using the XNA Game Studio which allows games to be deployed on PC, Xbox 360 and the Zune. The Microsoft Zune HD which runs on Windows CE, is similar to the iPod Touch and features a Marketplace where users can get music, TV/movies, apps and games. The hardware and operating system could easily support Game Maker, but the main problem lies within the licensing/verification system. It also costs $99 to start posting your games in the application store. All applications must be compiled using objective C and verified by Apple before being sold. Unfortunately it is currently difficult to port Game Maker over to the iPhone/iPod touch because Apple does not allow any interpreted code (GML) running in an application. The author of the article has bought 7.69% of YoYo Games and is probably interested in a portable Game Maker alongside Sandy. A recent company profile of YoYo Games took a look at Game Maker and its mobility. Sandy has mentioned porting Game Maker to the iPhone on various occasions ( 1, 2, 3). The SDK also includes many other systems such as networking and a file system. The SDK contains OpenAL and OpenGL (a mobile version) which could easily be used to run a Game Maker Game. The iPhone SDK has tons of functionality that would allow something like Game Maker to function on it. ![]() The iPhone OS which operates on the iPhone and the iPod Touch has been sold on over 41 million units and has been well-known for its easy development and deployment environment. Lets take a deeper look into each of the popular handheld systems to see what is possible and what isn’t. But which one? With the diverse specifications for each device, its hard to tell which portable system will have the best chance of supporting Game Maker. The official version of the EULA is in English only, but we currently have a Japanese language EULA, a Korean language EULA, and a Chinese language EULA available for reference purposes. This license is free to use for learning, and for developing internal projects it also enables you to distribute many commercial projects without paying any fees to Epic Games, including custom projects delivered to clients, linear content (such as films and television shows) and any product that earns no revenue or whose revenue falls below the royalty threshold.Ī 5% royalty is due only if you are distributing an off-the-shelf product that incorporates Unreal Engine code (such as a game) and the lifetime gross revenue from that product exceeds $1 million USD in this case, the first $1 million remains royalty-exempt. You can find out more about royalties in the Releasing products section of this FAQ. The Unreal Engine End User License Agreement is the legal document that governs your use of the Unreal Engine and describes your rights and obligations with respect to the projects you create using the engine. Contact us to inquire about a custom license for either games or non-games use. There are also options for custom licenses that can include premium support private training negotiated terms for lower royalties, no royalties, or a different basis for royalty negotiation and more.Under the standard EULA, Unreal Engine is free to use for learning, and for developing internal projects it also enables you to distribute many commercial projects without paying any fees to Epic Games, including custom projects delivered to clients, linear content (such as films and television shows) and any product that earns no revenue or whose revenue falls below the royalty threshold. A 5% royalty is due only if you are distributing an off-the-shelf product that incorporates Unreal Engine code (such as a game) and the lifetime gross revenue from that product exceeds $1 million USD in this case, the first $1 million remains royalty-exempt.We offer a choice of licensing terms depending on your use of Unreal Engine.
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